Back to the Shapespark home page

Importing material maps


#1

I would be nice to see these things in a next update.
The possibility to import bump,reflection,normal,roughness maps in the future so that you can give the materials and extra real look.


#2

@Safirr,

It is already possible to import bump, roughness and metallic maps using the small button next to the numeric value. Please see the attached screenshot.


#3


Hi every one .
I tried importing material map into the shapespark.
but nothing changed.
Can you guide me how to add material and edit it?
I do not have information about it on the home page.
thank…


#4

Set roughness to 0 and you will see the difference, then adjust the values to your pleasure


#5

Does your scene have a light probe? Roughness, metallic and bump textures all need a lightprobe to have any effect.


#6

I have fixed it.
Thank you so much.


#7

How can I make brick/stone cladding more realistic? Looks very flat and more like wallpaper than brick or stone. I added bump 0.2, replaction 0.99 and still looks flat.


#8

In our current implementation bump map has an impact only on the dynamic reflected lighting, but it doesn’t impact the static lighting baked in lightmaps. As a result, it allows only for bumps of small height/depth. It might be difficult to achieve height/depth changes large enough to make the wall look less flat.