I have a scene set up with the Object Switch extension to turn off the ceiling to show it as exposed, which works as expected. However, when the ceiling is off, the lighting behind where the ceiling was is too dark. I have tried to place some point lights behind the ceiling, which does work, to some degree, however, as the level of the interior wall finish changes it doesn’t solve the issue.
You can try setting Isolate shadows option for the ceiling in the Objects tab. With this option all other objects in the scene will be baked with the ceiling hidden. Ceiling will still be baked, so it shouldn’t look detached from the surroundings.
Apologies for brining this one back up - I have a similar issue:
When using the Object Switch extension with reflections in the room, as in my example, a bathroom, the objects change but the reflection stays the same as the initial object. I have tried adding the mirror to each of the object switching groups thinking this might rebake it for each option, however, this didn’t work.