In continuing to improve my scene (which is an older SketchUp model) and learn more about Shapespark, I have encountered some additional problems:
Material application - I have encountered a distortion in the application of a “concrete block” material to one of the walls. As you will see in these images, the material in applied the same on all of the interior walls in the SketchUp model but on one of the walls in the Shapespark editor it is applied incorrectly on one of the walls (all the rest are correct)
Notice how the block material is the same on both walls.
Notice how the block material on the right wall is not applied the same.
Bleeding - In this situation I am seeing bleeding in the rendering of one of the walls. I checked to see if this might be some type of z-fighting but could not detect any.
Look at where the ceiling and wall meet.
Again, look at where the ceiling and wall meet and the “bleeding” that is taking place.
View List - If you go to “full screen” in Edge, the view list shows up, however, if you go to “full screen” in Chrome the view list does not show up and the only way you can navigate the scene is by using the VR navigation keys.
Hope this information is clear and that someone can tell me how to correct the issues.
Edit I went back to SketchUp and tried to make a couple of adjustments but they did not result in any updates in the baked version that you can see. Just out of curiosity, before I baked the scene again, I looked at the 2 areas I mentioned above in Preview and they both seemed to be OK. Did not see the bleeding and the block texture looked fine in the Preview. I then baked it again and both problems persist. It is also interesting to note that when I look at the scene in the editor, the block texture does not look right but as I just said, it did look correct in the Preview. I am kind of stuck/stumped as to what to try next.
BTW: Maybe this discussion should be in a different thread?