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Placing & Controlling Lights


#1

I have had some problems placing lights in a room. It is a pretty big room (over 100’ long). I tried to/did create multiple instances of a light. No problem until I tried to arrange them in the room. At least one of them, I never did see no matter how I manipulated the x,y,z settings. That is the reason I added a suggestion to allow me to use the cursor to place lights in the “wish list” thread.

I went back to SketchUp and tried to replace the lights (which I did actually see in SU in some really odd places) with a rectangle which I then defined as an emitter in Shapespark. However, there are no settings for an emitter in Shapespark so my room still is darker than I think it should be (however I have not baked it since changing to the emitter). I will go add another item to the “wish list” for being able to control an emitter.


#2

If you use SketchUp as the model source for Shapespark, then it’s usually better to place lights inside SketchUp, using the Add Shapespark Light button (https://youtu.be/Pcbbz3xHHCM?t=4m). This allows for easier positioning of the lights, and it also allows to bind the lights to the SketchUp object hierarchy. For example, if you add a light inside a ceiling lamp component, then placing new instances of the component will automatically add new instances of the light.

Object-based light emitters are available in Shapespark. I replied to your emitter wish list item in the other thread.