We’re having an issue with textures importing and being converted to very low resolution. From what we’re reading there’s some kind of automatic import scaling on textures that’s dependent on the size of the object itself. That’s great and all, but it’s incorrectly down scaling textures until they’re a blurry mess on any texture in our texture pool (and not currently on an object). Our only solution so far has been to manually scale the texture pool geometry to roughly the size of the object, but that’s a pain when dealing with a lot of pools of different scales, and especially for something like flooring where then we have to hide big sets of scaled up texture pools.
It’d be nice to be able to override the import size.