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Round objects not rendering round

Hello everyone !

I have round objects getting “pixellated” after baking :

I tried 2 versions (in cinema 4D) :

And when I make a “Preview”, it’s perfect :

What can cause this?

Thanks a lot !

If everyone’s having the same issue, scaling the model up (300%) did the trick for me.

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Hi @Thyronia,

You can find the answers in this post
Mesh Deformed While Imported to Shapespark

Best regards!

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Thanks @Vladan ! Very interesting and useful to know :slight_smile: I’ll never stop learning how to use Shapespark haha

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Me too! :wink: