Round shapes low quality in shapesparkD

Recently, some round objects , which are perfectly smooth in 3dsmax with alot of quad polys , looks broken and edgy when imported in shapespark , is there a reason for such problem ?


Looks like a problem with smoothing, please take a look:

thank you for your reply,
as i mentioned before , the objects are perfectly smooth in 3dsmax , also , i noticed that the objects remain smooth after importing in shapespark , but this edgy look appears only after baking !


I am sorry, this is a bug in Shapespark.

Some time ago we fixed an issue with lightmap pixels interpolation (generating smooth transition between neighboring lightmap pixels) that caused visible artifacts on some machines. Unfortunately, we introduced the bug you report as a side effect. We have the new bug in our queue and we will be working on it shortly.