@jorgearg, we haven’t tested Mixed Reality with SteamVR, but VR in Edge works on our equipment out-of-the box if only Mixed Reality desktop application (not the SteamVR version) is running. Could you try the if the following steps work reliably for you:
@jorgearq do you mean the Twitter and Facebook buttons below the scene thumbnails on the cloud.shapespark.com page? We removed them some time ago during some UI cleanup, as they didn’t seem to be used much.
@jorgearq I think you mean a social buttons that are in the scene. We never have them directly supported, but it is possible to add them like here: Button to Share in scene - #2 by jan
@jan I have an idea:
What if we put an invisible anchor in front of these buttons and in the HTLM extension write the corresponding scrip?.
Could we do that?
What you recommend is not easy for me because I am not a programmer and that although it seems simple I do not know how to do it! I’m going to try anyway.
Shapespark 1.16.0 is out with the following list of changes:
New or improved extensions:
Allow to activate extensions by clicking any 3D object in the scene. For example: clicking a TV object can play a video on the TV, clicking a phone object can start a phone/conference call.
Rename extension anchors to triggers.
A Change view extension to switch views with triggers. The extension combined with the Isolate shadows object setting facilitates buliding scene configurators - it allows to switch objects without moving the camera.
A Script extension to execute arbitrary JavaScript code when the scene is loaded or a trigger is clicked. It simplifies adding interactions with the viewer API to the scene.
A Video texture control extension to start a video with sound and to toggle video playback when a trigger is clicked.
Allow Audio track to be played when a trigger is clicked.
Add marker icons for popular meeting or messaging apps, including Skype, WhatsApp, Facebook Messenger.
Reduce the size of lightmaps by using smaller margin around lightmap islands. This speeds up scene baking and download by 5-10%.
Revit add-in improvements:
Import advanced material properties from Revit. The imported properties include roughness, bump, metallic scalars and textures.
Import decals as textured meshes.
Support for the just released Revit 2021.
Handle custom geometries with per-face normals.
Speed up .fbx .dae .obj models import.
Significantly improve frame rate for scenes using a light probe on iOS devices.
Show thumbnail and title when a scene is shared in popular messaging/social platforms (eg. Facebook, LinkedIn, WhatsApp).
Make orbit views use walk navigation in the VR mode, because orbit navigation is not compatible with VR.
Fix viewer freeze on Android devices (including Oculus Go/Quest) when a scene with video texture is switched to the VR mode.
Make scene upload or bundle safe to cancel.
Disable and reload editor when a scene is re-imported or uploaded. Prevents problems with concurrent modifications of a scene.
Allow to enter VR mode when a scene is opened from the local computer with the HTTP protocol (http://localhost:5000). In 1.15.0 the HTTPS protocol was always required, so the VR mode couldn’t be entered without uploading the scene.
Improve scene bundling to work with older IIS servers not handling .woff2 or .wasm files out of the box.
Fix scenes not opening in the desktop application if Windows was configured to return text/plain content type for JavaScript files.
Update the list of keyboard actions in the advanced section of the viewer’s help.
@Anthoni, thanks for the report. We’ve improved the default responsive sizes, so that images don’t overflow the viewport vertically. After we deploy the fix to our hosting - should happen by the end of this week - images will look OK in the online scenes.
We have just released Shapespark 1.17.1 with the following changes:
Support for opacity information in video textures. The alpha channel can be computed automatically using the chroma keying technique, or provided by the user in the lower half of the video file.
Fix the Shapespark End User License Agreement dialog. On low resolution screens the license text overflowed the “Accept” button making it impossible to click the button.
Fix water material settings not being preserved on a scene update.
Fix default responsiveness of img and video elements in HTML labels. Now, they are never upscaled and do to not overflow the screen vertically.
Fix Revit add-in not to fail when a Revit family is exported.
Fix sky light not being used in baking/preview until the scene has been saved for the first time.
Do not allow the scene name to start with a dash. Such names caused scene import to fail.
We’ve just released Shapespark 1.17.2. Here are the most important changes:
Revit exporter improvements:
Convert Revit light color temperature to Shapespark light color.
Convert Revit light intensity to Shapespark light strength. For now the conversion supports only spherical & spot light distributions.
Fix exporting rotation for Revit lights with photometric (IES) distribution.
Improve accuracy of metallic and roughness properties conversion.
Fix certain transparent materials being exported as non-transparent.
Make Shapespark object type/light name include also the Revit family name, in addition to the Revit type name.
Skip exporting level indicators.
Increase reflection sharpness in the [0; 0.1] roughness range.
Reduce memory usage for scenes having multiple triggers with the same text or icon.
Do not use PVRTC compressed textures for HDR skies because the compression introduces significant artifacts.
Pause video textures when the scene webpage becomes hidden, and resume them when the webpage becomes active again. This fixes an issue with Chrome which pauses some videos but does not resume them automatically.
Allow to use the Shapespark desktop application on computers with HTTP proxies that store TLS/SSL certificates in the Windows Certificate Store.
Do not show back sides of triangles in the render preview to maintain consistency with the viewer.
New extension trigger icons: pen, sticky note, pen+paper.
Fix disabling the sky light not being respected. The bug was introduced in 1.17.1.
Fix lightmap being baked without the post-processing step if a scene had never been saved in the editor.
Fix missing texture error occurring in some cases when a water material was changed to a standard material.