Shapespark releases

Hello Wojtek,

Since the new release, my self hosted scenes no longer work on Nginx server and in my case siteground. Is there any step by step tutorial as to how to upload with the new packages?

Link to space
Greatly appreciate your help as I am stuck with 5 projects not being able to be viewed nor shared.

Upload done via FileZilla-> Bianiary
Best regards

In Shapespark 1.15 we simplified the self-hosting bundles not to contain precompressed resources. In general, this improves bundles compatibility with different WWW server configurations, and make self-hosting work out-of-the box in much more cases.

In your case, it seems like an old WWW server configuration, coming from Shapespark < 1.15 bundle but not needed for Shapespark >= 1.15, might still be in place. Could you check all the parent directiories of your scene directory on the hosting looking for .htaccess files? There should be such a file only in the Modele1 directory, but not in Friedenbergs. Also, if there are .htaccess files in Imagine or public_html directories, have you modified them to place the Shapespark-related configuration inside?

Hi @Arach_Sabet ,
From the loading screen, I must say that I like the grass texture you have. It looks really good!

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Hello again Wojtek. You are the best. Thank you. I figured out that there was one too many .htacesses

Thousand thanks for your help and guidance.

You are the best.

Cheers

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I cant go to VR mode in Edge and HDM samsung Oddysey headsets! I already upgrade and restart windows and steam. I read some about edge and chrome and webVR, but I can run VR mode in my computer? :thinking: Can you help me please?

Update: I reload scene several times and then I can go VR but I don´t know why?

BTW
Two good news inside VR:

  1. the material picker works very well
  2. reflection in mirrors are moving now! so we need to pay attention on where to put light probes to make realistic reflections. Very nice.

https://all360.shapespark.com/casa_luzart_fortuna/#mobilehi&vrhi&autoplay

@jorgearg, we haven’t tested Mixed Reality with SteamVR, but VR in Edge works on our equipment out-of-the box if only Mixed Reality desktop application (not the SteamVR version) is running. Could you try the if the following steps work reliably for you:

  1. Close SteamVR.
  2. Launch Mixed Reality.
  3. Launch Edge and open a visualization.
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Thank you Tim. Wishing you a great week-end

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Where I can find the social media buttons?

@jorgearq do you mean the Twitter and Facebook buttons below the scene thumbnails on the cloud.shapespark.com page? We removed them some time ago during some UI cleanup, as they didn’t seem to be used much.

@jan I had no chance to implement them!, now I have the opportunity to do it with a client who is planning a virtual fair!

  1. could you put them back?
  2. How can I do something similar with the HTLM extension?

@jorgearq I think you mean a social buttons that are in the scene. We never have them directly supported, but it is possible to add them like here: Button to Share in scene - #2 by jan

@jan I have an idea:
What if we put an invisible anchor in front of these buttons and in the HTLM extension write the corresponding scrip?.
Could we do that?

What you recommend is not easy for me because I am not a programmer and that although it seems simple I do not know how to do it! I’m going to try anyway.

@jorgearq let’s continue the discussion in this thread: Button to Share in scene - #4 by jan

Shapespark 1.16.0 is out with the following list of changes:

  • New or improved extensions:
    • Allow to activate extensions by clicking any 3D object in the scene. For example: clicking a TV object can play a video on the TV, clicking a phone object can start a phone/conference call.
    • Rename extension anchors to triggers.
    • A Change view extension to switch views with triggers. The extension combined with the Isolate shadows object setting facilitates buliding scene configurators - it allows to switch objects without moving the camera.
    • A Script extension to execute arbitrary JavaScript code when the scene is loaded or a trigger is clicked. It simplifies adding interactions with the viewer API to the scene.
    • A Video texture control extension to start a video with sound and to toggle video playback when a trigger is clicked.
    • Allow Audio track to be played when a trigger is clicked.
    • Add marker icons for popular meeting or messaging apps, including Skype, WhatsApp, Facebook Messenger.
  • Reduce the size of lightmaps by using smaller margin around lightmap islands. This speeds up scene baking and download by 5-10%.
  • Revit add-in improvements:
    • Import advanced material properties from Revit. The imported properties include roughness, bump, metallic scalars and textures.
    • Import decals as textured meshes.
    • Support for the just released Revit 2021.
    • Handle custom geometries with per-face normals.
  • Speed up .fbx .dae .obj models import.
  • Significantly improve frame rate for scenes using a light probe on iOS devices.
  • Show thumbnail and title when a scene is shared in popular messaging/social platforms (eg. Facebook, LinkedIn, WhatsApp).
  • Make orbit views use walk navigation in the VR mode, because orbit navigation is not compatible with VR.
  • Fix viewer freeze on Android devices (including Oculus Go/Quest) when a scene with video texture is switched to the VR mode.
  • Make scene upload or bundle safe to cancel.
  • Disable and reload editor when a scene is re-imported or uploaded. Prevents problems with concurrent modifications of a scene.
  • Allow to enter VR mode when a scene is opened from the local computer with the HTTP protocol (http://localhost:5000). In 1.15.0 the HTTPS protocol was always required, so the VR mode couldn’t be entered without uploading the scene.
  • Improve scene bundling to work with older IIS servers not handling .woff2 or .wasm files out of the box.
  • Fix scenes not opening in the desktop application if Windows was configured to return text/plain content type for JavaScript files.
  • Update the list of keyboard actions in the advanced section of the viewer’s help.
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A post was split to a new topic: Editor panel disappears when an extension is added on a 3D object

That’s an impressive update! I am looking forward to test those new functions for the extensions

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Really awesome updates, guys!

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Excelent!
Many times I don’t have internet connection and I can’t show VR experience! Now I can! Thanks!

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We have just released Shapespark 1.17.0 with the following changes:

  • Support for importing lights defined by Revit’s lighting fixtures. The support includes importing an IES profile if a lighting fixture uses one.
  • Automatically adjust brightness of spheres shown by the material picker. Material options were often too bright when shown in darker interiors.
  • Settings in the Video texture control and Audio extensions to disable looping of videos and sounds.
  • Support for importing models in GLB format (binary version of glTF with embedded textures).
  • Support for importing FBX files with embedded textures.
  • Swap q and e keys for changing the height of the camera to match most other programs key bindings.
  • Provide default responsive sizes for img, video and iframe elements in HTML labels to improve the default layout of such elements.
  • Improve utilization of CPU cores when compressing textures.
  • Fix color picker for the water material.
  • Fix iPad being detected as a desktop device when a scene was opened in iOS 13.
  • Fix importing of meshes without any faces.
  • Fix an issue with some browsers using invalid color space for gray scale textures.
  • Increase size of the scroll bar in the top left views menu.
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After upgrading to 1.17 I cannot bundle my scene anymore
image

It is solved. It was a problem with the fire wall.