Since the new release, my self hosted scenes no longer work on Nginx server and in my case siteground. Is there any step by step tutorial as to how to upload with the new packages?
Link to space
Greatly appreciate your help as I am stuck with 5 projects not being able to be viewed nor shared.
In Shapespark 1.15 we simplified the self-hosting bundles not to contain precompressed resources. In general, this improves bundles compatibility with different WWW server configurations, and make self-hosting work out-of-the box in much more cases.
In your case, it seems like an old WWW server configuration, coming from Shapespark < 1.15 bundle but not needed for Shapespark >= 1.15, might still be in place. Could you check all the parent directiories of your scene directory on the hosting looking for .htaccess files? There should be such a file only in the Modele1 directory, but not in Friedenbergs. Also, if there are .htaccess files in Imagine or public_html directories, have you modified them to place the Shapespark-related configuration inside?
I cant go to VR mode in Edge and HDM samsung Oddysey headsets! I already upgrade and restart windows and steam. I read some about edge and chrome and webVR, but I can run VR mode in my computer? Can you help me please?
Update: I reload scene several times and then I can go VR but I don´t know why?
BTW
Two good news inside VR:
the material picker works very well
reflection in mirrors are moving now! so we need to pay attention on where to put light probes to make realistic reflections. Very nice.
@jorgearg, we haven’t tested Mixed Reality with SteamVR, but VR in Edge works on our equipment out-of-the box if only Mixed Reality desktop application (not the SteamVR version) is running. Could you try the if the following steps work reliably for you:
@jorgearq do you mean the Twitter and Facebook buttons below the scene thumbnails on the cloud.shapespark.com page? We removed them some time ago during some UI cleanup, as they didn’t seem to be used much.
@jorgearq I think you mean a social buttons that are in the scene. We never have them directly supported, but it is possible to add them like here: Button to Share in scene - #2 by jan
@jan I have an idea:
What if we put an invisible anchor in front of these buttons and in the HTLM extension write the corresponding scrip?.
Could we do that?
What you recommend is not easy for me because I am not a programmer and that although it seems simple I do not know how to do it! I’m going to try anyway.
Shapespark 1.16.0 is out with the following list of changes:
New or improved extensions:
Allow to activate extensions by clicking any 3D object in the scene. For example: clicking a TV object can play a video on the TV, clicking a phone object can start a phone/conference call.
Rename extension anchors to triggers.
A Change view extension to switch views with triggers. The extension combined with the Isolate shadows object setting facilitates buliding scene configurators - it allows to switch objects without moving the camera.
A Script extension to execute arbitrary JavaScript code when the scene is loaded or a trigger is clicked. It simplifies adding interactions with the viewer API to the scene.
A Video texture control extension to start a video with sound and to toggle video playback when a trigger is clicked.
Allow Audio track to be played when a trigger is clicked.
Add marker icons for popular meeting or messaging apps, including Skype, WhatsApp, Facebook Messenger.
Reduce the size of lightmaps by using smaller margin around lightmap islands. This speeds up scene baking and download by 5-10%.
Revit add-in improvements:
Import advanced material properties from Revit. The imported properties include roughness, bump, metallic scalars and textures.
Import decals as textured meshes.
Support for the just released Revit 2021.
Handle custom geometries with per-face normals.
Speed up .fbx .dae .obj models import.
Significantly improve frame rate for scenes using a light probe on iOS devices.
Show thumbnail and title when a scene is shared in popular messaging/social platforms (eg. Facebook, LinkedIn, WhatsApp).
Make orbit views use walk navigation in the VR mode, because orbit navigation is not compatible with VR.
Fix viewer freeze on Android devices (including Oculus Go/Quest) when a scene with video texture is switched to the VR mode.
Make scene upload or bundle safe to cancel.
Disable and reload editor when a scene is re-imported or uploaded. Prevents problems with concurrent modifications of a scene.
Allow to enter VR mode when a scene is opened from the local computer with the HTTP protocol (http://localhost:5000). In 1.15.0 the HTTPS protocol was always required, so the VR mode couldn’t be entered without uploading the scene.
Improve scene bundling to work with older IIS servers not handling .woff2 or .wasm files out of the box.
Fix scenes not opening in the desktop application if Windows was configured to return text/plain content type for JavaScript files.
Update the list of keyboard actions in the advanced section of the viewer’s help.