Shapespark releases

We’ve just rolled out Shapespark 2.8.0 with the following list of changes:

  • Grass material: new material type that gives an authentic grass appearance.
  • PBR specular reflections: improve rendering specular reflections by applying Physically-Based Rendering interpretation of roughness and metallic settings. Now, these settings impact in Shapespark should be more consistent with analogous settings in other 3D tools.
  • Tone mapping and contrast presets: the Camera tab now offers a few tone mapping and contrast presets, providing better control over the tonal range of the scene.
  • Color mapping: the Camera tab also offers a list of predefined color maps that users can choose from, for example: cool, sepia or grayscale, to give the scene a particular tone.
  • Scene size indicators with warnings if the scene is likely too large for lower end devices. The indicators are available in the Objects tab.
  • Make setting up sun position in the Lights tab easier by displaying the sun direction as an arrow pointed to the center of the scene.
  • Make the default sun color more warm and the default sky color more cool to improve the natural lighting realism.
  • Precise setting of the view position: the camera position can be now adjusted in the View tab with numeric input fields.
  • Display warning about materials that are used by an extension but that are no longer present in the scene.
  • Improve meeting connection preflight test to detect another type of critical connection issues.
  • Support for Revit 2024.
  • Support for 3ds Max 2024.
  • Fix the issue of MP4 video textures not playing on iOS 16, which caused scene loading to never finish.
  • Fix ambient occlusion producing too dark edges where surfaces meet.
  • Fix custom trigger images not working for bundled scenes.
  • Fix material picker not opening if it contains a missing material.
  • Fix end of meeting in case of network connection problems to consistently disconnect the participant from all sides of the meeting.
  • Fix 3ds Max exporter removing light IES profiles added in the Shapespark scene editor.
  • Fix the desktop application being blocked for a team member when the member has an own expired subscription.
6 Likes

Nice update! Does the PBR material support normals?

No, as before it supports bump map only.

1 Like

I’m really liking this grass material. Very nice!

4 Likes

Shapespark 2.8.1 is out with the following changes:

  • Experimental support for baking on the NVIDIA Ada Lovelace architecture GPUs, including the RTX 40xx family graphics cards.
  • Make HSL correction of base color textures accurate to widen the applicable correction range. Previously, the correction was approximated which led to incorrect results in some cases.
  • Fix a bug introduced in version 2.8.0 that caused texture atlas generation to fail for some scenes, leading to “failed to generate web textures” error during scene upload or bundle.

A change in the Collection has changed the color of the material in the delivery scene considerably.
Is there any way to calculate the values to restore the original colors?
It is good to change for the better, but please remember that some scenes have already been delivered.
Also, is it possible to use the desktop application without updating the older version?

The new version has an algorithm to convert old (approximate) HSL correction settings to new (accurate) ones, but it seems it didn’t work for your case. Could you share a link to this scene (via support@shapespark.com if the scene is not public), so we could take a closer look at the issue and see if we can improve the conversion algorithm.

The Shapespark desktop application always upgrades itself to the newest version, so even if you installed a previous version, it would eventually perform an upgrade.

I sent an email to “support@shapespark.com”.

1 Like

We’ve just rolled out Shapespark 2.8.2:

  • Motion blur. This effect blurs the image when the camera moves, which helps to make the motion perception more natural. It is available in the Camera tab.
  • Scene assets size reduction leading to shorter scene opening time: lightmaps size reduced by about 40%, geometry data size reduced by about 25%.
  • Made camera movement smoother on surfaces with holes like, for example, wooden piers. The camera no longer drops into the holes.
  • Fixed scene cover images to show only the first object of each Switch Object extension. Previously, the cover images included all the objects switched between.
1 Like

A bugfix 2.8.3 release is out:

  • Fixed scene update failing for a scene that already has a lightmap baked.

We’ve rolled one one more bugfix release for Shapespark 2.8. Version 2.8.4 contains the following change:

  • Fixed incorrect rendering of material colors in material picker after the scene is baked.
1 Like

Shapespark 2.9.0 is out with the following changes:

  • Upgrade Cycles rendering engine to version 3.5:
    • Almost 2 times faster baking & previews on CUDA & CPU devices.
    • Added support for OptiX device, available on Nvidia RTX GPUs, which is about 3 times faster on average than CUDA in previous releases.
  • Improved lightmap denoising & encoding performance.
  • Fixed ambient light (it no longer behaves like ambient occlusion).
  • Decreased amount of glitches in the lightmap in the areas with duplicated faces.
  • Fixed clipping out of the scene when descending from a high ledge.
  • Fixed some baking & denoising artifacts.
  • Fixed high saturation artifacts showing up in dark areas with color mapping enabled (bug introduced in version 2.8.2).
  • Fixed lightmaps being pixelated on close-up.
  • Fixed HSL correction not being applied in lightmap baking.
  • Light probes are now blended: more than one light probe can affect a single mesh.
  • Improved blending of cutout materials.
  • Added option to change cutout mode for materials with alpha-blended textures.
  • Added gizmo support for point lights with IES profile.
1 Like

We’ve rolled out a bugfix release Shapespark 2.9.1 with the following change:

  • Fixed lightmap glitches showing up on non-reflective surfaces on some scenes.

It should also fix an issue with transparent objects blinking in some very rare cases.

Hey guys, Light gizmos seem to be disappearing in 2.9.x
I can see them in the list but not in the scene. Some lights work others are not?

We couldn’t replicate the issue you had on the few scenes we have tried it on, could you please share the scene and/or pictures showing the undesired behavior (via support@shapespark.com), so we could take a closer look at it.

NO Sorry it was my Issue :upside_down_face:

Happy to hear there is no issue then!

Hello, since the new release my scene is having difficulty with light blotches everywhere. The settings have not changed, could this be a coincidence? I had baked this scene many times in the last 2 months without an error such as this. Could it be the update or something else unrelated? Thank you

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Shapespark 2.9.2 is out with the following changes:

  • Introduced mesh simplification with multiple levels, exposed in the object tab. Mesh simplification level can be applied globally or per node. Depending on the scene, mesh simplification can provide up to a 70% reduction in triangle count and mesh buffer size. This increases rendering performance, reduces loading time, and allows scenes to be viewed on lower-end devices.
  • Added Light Probe cloning option in the editor.
  • Fixed issue with invalid reflections in mirrors.
  • Fixed problem with scenes which used custom index.html. Now, they don’t have to be updated to work properly.
  • Introduced camera volume as another type of trigger for all extensions. It is triggered when the camera enters a cube or a sphere and can be used, for instance, to trigger a sound when entering a room.
  • Fixed issues with loading scenes on iOS17.
  • Fixed issues with video feed distortion in meetings.

With the newly introduced mesh simplifier, there is a bug when I turn it on to it’s fullest. The lightmap is getting completely distorted. Please fix this, as we are really looking forward to use it in every scene.