Hi, thank you for your feedback. Mesh simplification may sometimes produce undesired results if the simplification level is too high. This can result in geometry artifacts or lightmap artifacts. However, it should not completely distort the lightmap for the entire scene. If you have identified that a specific object produces undesired artifacts when simplified, please use a custom simplification level for that object to reduce the level of simplification.
Does this distortion only happen when you choose the highest level of simplification?
Could you please share the scene and/or pictures showing the undesired behavior (via support@shapespark.com), so we could take a closer look at it.
We’ve just released Shapespark 2.9.4 with the following changes:
Introduced anti-tiling methods for materials. This may help the materials look more natural by avoiding visible repetition.
Fixed an issue with simplification causing the scene not to load. This could happen when importing a scene to Shapespark or when choosing higher levels of simplification.
We’ve just released Shapespark 2.9.5 with the following changes:
Modernized the dashboard user interface.
Fixed auto-path not finding correctly paths on certain simplified scenes.
Introduced filtering option in the object tree in object tab.
Introduced greater adjustability of the camera volume triggers for certain extensions. For HTML Label, Audio, Material Picker, Video texture Control, Meeting Projection Screen, Video Stream it is now possible to specify that upon entering or exiting the volume the extensions should either activate, deactivate or change to the other state.
Viewer user interface localization for the Finnish language.
Fixed material pickers spheres being wrongly placed in VR mode.
Allow adding hover callbacks using onNodeTypeHoverChanged for Anchors added through the API.
Fix Revit exporter not to change light names on subsequent exports during one Revit session. This caused Shapespark light settings to be lost on a scene update.
We are very happy to announce that we have just released Shapespark 3.0.0! The new version introduces new UI and undo/redo mechanics. Below you can find the full list of changes.
Modernized editor interface.
Introduced history that allows to undo (using CTRL-Z) and redo (using CTRL-Y or CTRL-SHIFT-Z) actions done in editor.
Separated view mode from current editor tab.
Added opaque wireframe rendering mode.
Added new viewing modes: top, front, side, orthogonal.
Introduced mobile performance warning for larger scenes in editor.
Fixed issues with video textures on chrome, caused by power saving modes.
Fixed wrong behaviour when shifting views in the editor.
Fixed wrong placement of MaterialPicker in VR.
Several minor fixes in lightmap baking quality when degenerate geometry is present.
Dark Mode?
Resize the panel?
Can you put extension on it’s own tab, I have scenes with a few hundred extensions new UI is actually harder to see things
Also I was battling to get back to the normal camera view after selecting views in the top left.
This is worse the 2.9.7. when it comes working with extensions,
attached screen shot on a 4k monitor.
Hi, thanks for the new version. Not entirely happy with the bright interface, i guess dark mode is happening some time soon. There is a BUG with orbit camera not recording “SET CURRENT”.
Also, not happy with forced updates. I am in the middle of a massive project and it just updated itself in the middle of it. Now facing issues with orbit cameras.
Is it possible to choose when to update or a downgrade?
I still can’t get back to the normal camera waking mode after selecting any views in the top left.
I either need to select a camera that I have previously made, if it appears in the menu, or reload the scene.
or make a start camera before using any views on the top left.
We need a dedicated tab for extensions, perhaps a smaller font and use acronyms for types of extension, so Switch Object which takes up half the window becomes SWOBJ_ or something.
We are happy to announce that we have just released Shapespark 3.0.3.
It introduces dark mode and a lot of small fixes & improvements. Full list of changes:
Introduced dark mode to editor UI.
Moved extensions to separate tab ‘interactivity’ under ‘viewer’ tab.
Added walking (fpp) camera mode to view modes selector.