We have just released Shapespark 3.6.0 with the following improvements:
- HDR sky textures can now be used as a light source when baking a lightmap.
- Added procedurally generated clouds for the Hosek-Wilkie sky model.
- Easier interaction in VR: controllers are now visible and can be used to point and interact with the scene.
- Added collisions in VR when moving with a controller’s thumbstick. Controllers will also vibrate when they or the camera collide with the scene geometry.
- When viewing the scene on a VR headset, VR mode starts automatically.
- Added the SwitchScene extension, which allows for easy switching to another Shapespark scene.
- Reduced Z-fighting artifacts when viewed in Chrome on PCs.
- Fixed mesh collisions not being updated after changing their visibility from external code.
- Fixed materials dragged onto objects having broken UVs after upload.
- Added a vertical offset parameter for the sky horizon.
- Improved draft baking performance on larger scenes.
- Improved the appearance of reflection material ball previews.
- Improved initial camera positioning on imported scenes.