Shapespark releases

We have just released Shapespark 3.6.0 with the following improvements:

  • HDR sky textures can now be used as a light source when baking a lightmap.
  • Added procedurally generated clouds for the Hosek-Wilkie sky model.
  • Easier interaction in VR: controllers are now visible and can be used to point and interact with the scene.
  • Added collisions in VR when moving with a controller’s thumbstick. Controllers will also vibrate when they or the camera collide with the scene geometry.
  • When viewing the scene on a VR headset, VR mode starts automatically.
  • Added the SwitchScene extension, which allows for easy switching to another Shapespark scene.
  • Reduced Z-fighting artifacts when viewed in Chrome on PCs.
  • Fixed mesh collisions not being updated after changing their visibility from external code.
  • Fixed materials dragged onto objects having broken UVs after upload.
  • Added a vertical offset parameter for the sky horizon.
  • Improved draft baking performance on larger scenes.
  • Improved the appearance of reflection material ball previews.
  • Improved initial camera positioning on imported scenes.
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