Shapespark 2.0
We’re delighted to let you know that we’ve just released Shapespark 2.0 with numerous improvements:
- Video meetings within the 3D scenes allowing simultaneous visitors to see where each other are in the 3D space and talk using their devices’ microphones and cameras. Available in the Standard and Plus subscription plans and for the perpetual license. See the announcement for more details.
- Teams: a Shapespark account can make subscriptions payments for several users and allow these users to upload scenes to the main account. Teams are available in the Standard and Plus subscription plans. See the announcement for more details.
- 3ds Max exporter plug-in enabling direct export from 3ds Max to Shapespark without the need to use an intermediate 3D file format. The exporter reads basic properties from both Standard (Scanline) and V-Ray materials.
- Scene objects can be configured to always face the camera. This enables using sprites/billboards in the scene or adding custom extension triggers that rotate to be always directed towards the camera.
- Support for baking on the NVIDIA Ampere architecture GPUs, including the RTX 30xx family graphics cards.
- Revit exporter improvements:
- Export door objects with collisions disabled by default.
- Export the Revit’s active perspective 3D view as the initial view in the Shapespark scene.
- Added meta description tag to the scene’s
index.html
to make the scene appearances in web searches more descriptive and user-friendly. - Default styling for links in HTML labels.
- Fix unmuted video textures not being played when the scene is loaded with
#autoplay
. Such textures start to play when the visitor makes a first interaction with the scene. - Pause video textures when an HTML label is opened and resume them when it’s closed. This is a workaround for low Chrome & Edge performance when hardware video decoding is used at the same time the GPU is occupied with 3D rendering. Previously HTML labels containing videos made the scene unresponsive in these browsers.
- Fix sprite extension triggers being captured by light probes.
- Worked around z-fighting issues in Safari on certain Mac hardware configurations.
- Fix baking for scenes where all baked objects have isolated shadows.