360 pictures! Excelent option
Navigation rotate model on touch-entable desktops very good too!
My first 360 panorama with Shapespark. Superb!
https://photos.app.goo.gl/rnCNYGArxpX8fNNL8
360 pictures! Excelent option
Navigation rotate model on touch-entable desktops very good too!
My first 360 panorama with Shapespark. Superb!
https://photos.app.goo.gl/rnCNYGArxpX8fNNL8
Just did the update, love the photo options. Didn’t know that was currently an option for normal photos.
I just created a pano and tried to drop it straight into facebook, but it wasn’t automatically picked up as a 360 image.
Will Shapespark be adding this code in the future to enable images to be automatically picked up as a 360 image by applications like this, or will it be up to the user to edit the job to add the details for 360?
Thanks, having the panoramas automatically recognized by Facebook is great suggestion, we didn’t think about this.
It looks like additional metadata is needed for it in the JPG. We will work on adding such metadata automatically. In a mean time you can use exiftool
to add such metadata manually as described here: Redirecting... Also for Facebook use at most 6000x3000 resolution.
Whe you inject those meta data you can also view the photo correctly in google photos and google photos support 8000x4000 resolution.
One exiftool that I use in PC and MAC is Exif Fixer - make any panoramic image work in Facebook, simple and clean.
The propousal to injected the image directly in shapespark is great and I supose the implementation is very easy, I wating for the upgrade! Again I appreciate your work, well done!
In VR Mode with an Oculus Quest:
Thanks
In VR mode stairs climbing is disabled while walking to improve performance, but it should work while using the teleport. The problem can be if there is some geometry at a head level above the stairs that will block the camera path. In such cases you may need to teleport more than once to get to the bottom of the stairs. Can you share a link to the scene that has this problem?
@Random in this scene you need to set the Walk on
flag also for the ground floor, not just stairs. Otherwise if you teleport from the stairs to be above the ground floor, the teleport it not able to check the height above the ground and is not able to update it.
We’ve just released Shapespark 1.13.0 with the following list of changes:
Awesome!
So far I just tried light position improvement and it is so much better! A lot easier and more accurate.
Is there a possibility to add a clone/duplicate light function in future? Also, group editing would be nice as well. (Editing properties for multiple lights at same time).
Thanks a lot!
Have you tried creating multiple instances of the same light (in the Instances panel of the Lights tab)? This would allow you to create multiple identical light sources, with properties like strength or size changed for all of them at once.
There is also a light naming convention which allows you to import lights from a 3D file (eg. FBX, DAE) as instances of a single Shapespark light: Any way to create lights externally (withhout sketchup) - #10 by wojtek
Thanks,
Instances tab is exactly what I’ve been looking for.
Somehow I’ve missed it.
We’ve just released Shapespark 1.14.0 with the following list of changes:
Very nice improvements👍🏼
Thanks for google photos recognition
How can I use the water material?
Can I insert lights directly from revit?
The water material needs a normal map for the wave types. Is this a real normal map which is here required or just a height map?
you can switch between the material types to have access to the settings:
No, but we are considering adding such a feature in one of the future versions.
Currently, only the Sun position is imported from Revit.
This is a real normal map. You can find the built-in water-waves
normal map in the raw\textures
subdirectory of a scene, if the scene uses this texture.
Okay. So can we then expect that normal maps for other surfaces will also come soon?
Very nice update!
Screenshot function works great, very useful.
What is the maximum resolution for the screenshot?
It seems that I’m not able to generate panoramas over 4K resolution.
Looks like browser’s memory limit most likely.
The maximum resolution depends on a system. Memory limit is one factor that can limit the resolution, maximum render buffer size is another. According to: http://webglstats.com/webgl/parameter/MAX_RENDERBUFFER_SIZE about 30% of systems do not allow to render to targets larger than 4K.