I have the problem that the settings for the Angle Limit in orbit mode are not considered after I closed the scene.
I set the Down value to 0, but it falls back to -90 always.
Thanks a lot for reaching out to us. We have found the root cause of this issue and it will be fixed in the next release. This only happens with setting of the value to 0, so if you are ok with setting it to -1 or 1 (which should feel similar in this case) then that should work without any issues.
Shapespark 3.1.0 is out with the following changes:
Revit exporter can now export directly to the cloud.
Improved multi-trigger: each triggered extension can now have different triggering modes. For example, extensions can now be activated/deactivated by multi-trigger.
Introduced texture corrections (inversion, contrast and brightness adjustments) to roughness, metallic and bump channels. Those channels can now be generated from the same texture as base color inside the editor, without any external tools.
Extensions order can now be changed.
Fixed reflections not working properly on double-sided cutout/transparent materials.
Fixed camera settings not resetting when deleting enabled camera volume.
Fixed issue with water being broken when scene edited in the cloud was published.
Fixed per-object simplification level not working for meshes which had multiple instances.
Fixed hide in menu option not hiding the view instantly in the editor.
Fixed angle limit and other view settings resetting to their default value when saving their value as 0.
Added option to import WebP images.
Added requirement for WebP support in the browser.
Shapespark 3.2.0 is out with the following changes:
Introduced Bake Preview mode which allows for real-time updating of lighting in the desktop editor. The bake preview is an approximation of the actual lighting after the baking and should be used as a help in setting up the lighting. You can find this option in the desktop editor in the Bake tab.
Auto-tour will not start automatically when scene loads in edit mode.
Fixed slow / broken lightmap baking on scenes with large numbers of degenerate triangles.
Fixed Ctrl-Z not working properly when multiple objects (like lights) were transformed.
Unfortunately 3dsmax 2025 support wasn’t ready for 3.2.0 release. We are still working on it and I think that there is good chance that it will be included in the next release (within a few weeks).